Create Your Quizshow Now Have your own quiz in under 5 minutes!

Everyone answers at once

The question goes up on the big screen and the whole room answers on their phones at the same time. Nobody sits out, so these carry any group size, from a team of five to a full conference hall.

Multiple Choice

Any number of players

The classic, with a clock on it. Everyone picks an answer, and the quick ones score more.

Ask a question with two to eight answers, add a photo or a video if you like, and watch the answers roll in. Want more drama? Switch on wager mode: players first bet part of their score, then answer. Right wins the bet, wrong loses it.

On the big screen
The question and its answers, then who picked what
On the phones
Tap an answer. The first tap counts
Points for
The right answer, more the faster. Wrong loses points
Great for
General knowledge, in a room of any size

Open Question

Any number of players

No options to guess from. Players have to actually know it.

How it plays

Players type their answer freely. You set the answer and any alternatives you accept (Everest, Mount Everest, Sagarmatha), or let the AI judge whether an answer means the same thing.

On the big screen
The question, then everyone's typed answers
On the phones
Type an answer and send it
Points for
The exact answer, more the faster. Wrong loses points
Great for
Names and terms that options would give away

Reveal

Any number of players

A picture appears bit by bit. Who recognises it first?

How it plays

Hide a landmark, a face or a logo behind a reveal effect: rotating, fading in, a growing circle or square, or a pixelated blur that sharpens. Players type their answer whenever they think they've got it.

On the big screen
The picture, gradually revealed
On the phones
Type an answer and send it
Points for
Naming it early. Wrong loses points
Great for
Landmarks, logos and baby photos of the team
Play a preview (opens in a new tab) In the editor: Reveal Question

Clues

Any number of players

Who or what is it? The clues get easier, the points get smaller.

How it plays

Clues appear one by one, as text, pictures or both, styled as plain cards or as social media posts. Each player gets a single shot: lock in early for big points, or wait for one more clue and risk being beaten to it.

On the big screen
One clue after another, and what a guess is worth now
On the phones
Type one guess and lock it in
Points for
Guessing it early. Small typos pass, wrong costs nothing
Great for
Guess-who rounds: famous people, animals, places

List

Any number of players

We asked 100 people… Guess what's on the hidden list.

How it plays

A Family Feud style board in three modes. Top Answer: one answer each, the higher it ranks the more it's worth. Race: name as many as you can before time runs out. Elimination: take turns, and a miss knocks you out. Typos and synonyms count.

On the big screen
The hidden list, filling in as the answers land
On the phones
Type one answer
Points for
An answer on the list, more the higher it ranks
Great for
"We asked 100 people" survey rounds

Colors

Any number of players

The answer is one or more colours. What's on the flag of Italy?

How it plays

Players pick from eleven colours on their phone. Only the exact set counts, so one missing stripe costs the round.

On the big screen
The question, then the right colours
On the phones
Tap colours from a set of 11, then send
Points for
Exactly the right colours, more the faster
Great for
Flags, logos and kids' rounds

Connections

Any number of players

Sixteen tiles, four hidden groups. What links them?

How it plays

A wall of shuffled tiles hides four groups of four. Every player solves the wall privately on their phone: pick four that belong together and submit. A wrong guess costs one of three lives, and the clock is ticking. Afterwards the big screen slides each group together and shows who found it. Write your own groups or draw random ones from the built-in sets in English and German.

On the big screen
The wall, then each group sliding together
On the phones
Pick four tiles that belong together, then submit
Points for
Every group found, a bonus for the whole wall and for speed
Great for
Word-puzzle fans and lateral thinkers

Guess, bid and bet

The answer is a number, a place, an order or a colour, so nobody is ever completely wrong. Or the points themselves are on the line: bet them, bid them, risk it all. Everyone plays at once, so any group size works.

Estimate

Any number of players

How tall, how far, how many? The closest guess wins.

The answer is a number, and nobody is ever completely wrong. Everyone scores by how close they get, the closest guess earns a bonus, and a dead-on answer earns another.

On the big screen
The question, then every guess against the answer
On the phones
Type a number and send it
Points for
Getting close, plus bonuses for closest and spot on
Great for
Mixed rooms, since anyone can guess a number
Play a preview (opens in a new tab) In the editor: Estimation

Sorting

Any number of players

Put it in order: by size, by date, by population.

How it plays

Players drag the items into order on their phone. Every item in the right place earns its share of the points, so you don't need every item right to score.

On the big screen
The items, then the right order, one by one
On the phones
Drag the items into order, then lock in
Points for
Each item in its exact place
Great for
Timelines, rankings and "which is bigger" rounds

Map

Any number of players

Where on earth is it? Drop a pin.

How it plays

Everyone drops a pin on a map, and the pins appear on the big screen as they land. Points shrink with every kilometre off, and the closest pin earns a bonus.

On the big screen
A map filling up with pins
On the phones
Drop a pin and lock it in
Points for
Pinning close to the spot, plus a bonus for the closest
Great for
Capitals, travel and holiday rounds

Hue

Any number of players

Remember a colour for ten seconds, then mix it from memory.

How it plays

One colour fills the screen, then disappears. Everyone rebuilds it with hue, saturation and lightness sliders. The closer the match, the more points. It's harder than it sounds, and that's the fun.

On the big screen
The colour, then everyone's mixes beside it
On the phones
Mix the colour with three sliders
Points for
How close your mix is. Far off scores nothing
Great for
A no-knowledge breather between harder rounds

Split

Any number of players

Spread your points over the answers. Only what's on the right one survives.

How it plays

The Money Drop idea as a round. Sure? Go all in. Torn between two? Hedge. The bets show up on the big screen as they're placed, then the wrong answers drop and take their points with them.

On the big screen
The answers and the bets on them, then the wrong ones fall
On the phones
Move points between answers with + and −
Points for
No new points. You keep what's on the right answer
Great for
A finale that can still flip the leaderboard

Outbiddery

2 players or more

An auction for the right number. Bid high, but not too high.

Everyone places one sealed bid. Then the highest bid goes up on the screen and the floor opens: anyone can raise it, every raise resets the clock, until the gavel falls. The highest bid at or under the answer wins. Overbid and you pay for it.

On the big screen
The question, the top bid and a clock that resets on each raise
On the phones
Seal a bid, then raise until the gavel falls
Points for
The highest bid not over the answer. Overbidding costs
Great for
Rivals who like to call a bluff

Fastest finger first

The real gameshow moment: phones become buzzers, and only the quickest player gets to answer. Wrong buzzes cost points, so nerves matter as much as knowledge. Best with up to eight players.

Buzzer Question

Best with up to 8

Buzz first, answer first. Get it wrong and the others get their chance.

The question and four answers appear, and everyone races for the buzzer. The first one in gets a few seconds to answer. A wrong answer locks them out and the buzzers reopen for everyone else.

On the big screen
The question, the answers and the buzzer clock
On the phones
A buzzer and the answer buttons
Points for
Buzzing first and answering right. Wrong or too slow costs
Great for
Head-to-head rivals in a small group

Fill in the Blank

Best with up to 8

Words flicker through the gap. Buzz when the right one shows up.

How it plays

A sentence with a gap, a saying or a lyric, and words cycling through it every few seconds. Buzz on the right word to score. Buzz on a decoy and you lose points.

On the big screen
A sentence with a gap and words flashing into it
On the phones
A buzzer
Points for
Buzzing on the right word. Every wrong buzz costs
Great for
Song lyrics, proverbs and famous quotes

Pairs

Best with up to 8

Germany… Bonn? Munich? Berlin! Buzz when the match comes up.

How it plays

Pick a theme like capitals, and one half of a pair stays on screen while candidates pop up one at a time. Buzz on the match. Pairs nobody solves come back later in the round.

On the big screen
One word, with candidates popping up one at a time
On the phones
A buzzer
Points for
Buzzing first on the match. Every wrong buzz costs
Great for
Pairs: capitals and countries, bands and hits
Play a preview (opens in a new tab) In the editor: Match-Words

One of Three

Best with up to 8

Three answers, many questions. Buzz when the right one flashes up.

Set three fixed answers – say Beatles, Stones, Queen – and fire questions at them. They flash up one at a time in random order, and you buzz when the right one shows. Let it pass and it's worth less next time.

On the big screen
A question and one of its three answers at a time
On the phones
A buzzer
Points for
Buzzing on the right answer, less after each pass. Wrong costs
Great for
Quick runs of three-option questions

Party rounds

Here the players write the content. Lies, jokes and votes: the rounds people quote at breakfast the next morning.

Fabularasa

Best with 2–8

Invent a believable lie, then spot the truth among everyone else's.

Ask an obscure question – what was Queen's original band name? Everyone writes a fake answer that sounds true (too close to the real one gets rejected). Then the lies are mixed with the truth and everyone picks.

On the big screen
The question, then the lies mixed in with the truth
On the phones
Write a believable lie, then pick the truth
Points for
Spotting the truth, fooling others, and likes on your lie
Great for
Obscure trivia nobody in the room is sure of

No Offense

Best with 2–8

Funniest answer wins. Two players, one prompt, the room votes.

How it plays

Each prompt goes to two players – "You know a restaurant is bad when the waiter says…" – and they write the punchline. Then the answers face off on the big screen and everyone votes. Win every vote for a FLAWLESS.

On the big screen
One prompt, two answers, then the vote
On the phones
Answer two prompts, then vote
Points for
Your share of the votes in each matchup
Great for
A late round for a group that likes to joke

Emoji Charades

Best with 3–12

Explain a secret term with emoji only. No letters allowed.

How it plays

One random player gets a secret term and up to six emoji to describe it. The clue pops up on the big screen one emoji at a time, everyone else picks the answer from six options, and wrong options drop out until the right one lights up. Play it everyone-at-once, or in bluff mode, where players also write fake answers to fool each other.

On the big screen
The emoji clue, then six answers
On the phones
The clue giver taps emoji, everyone else picks
Points for
A right guess. The clue giver scores for each one
Great for
Mixed ages, kids included

Would You Rather

Best with 3–16

Pick a side of a dilemma, then guess how the room splits.

How it plays

Fight one horse-sized duck, or a hundred duck-sized horses? Everyone picks a side in secret and guesses how many in the room pick A. Then the votes come out, everyone runs to their side, and the closer your guess, the more points. Write your own dilemmas, give each side an emoji or a picture, or draw from the built-in set in English and German.

On the big screen
A dilemma, the vote split, then everyone runs to their side
On the phones
Pick a side and guess how many pick A, then send
Points for
Guessing how the room splits, more the closer
Great for
Getting to know a room

One of Us

Best with 4–14

Who in the room is most likely to…? Vote in secret, then call the verdict.

How it plays

Who is most likely to reply to a work email at 3 am? Everyone votes in secret for someone in the room, themselves included, and predicts who gets the most votes. Then the top suspects line up, a scanner sweeps between them, and the gavel falls: GUILTY. Predict the verdict to score. The round ends with a case file for every player. Write your own charges and give each an emoji or a picture, or draw from 1200 built-in ones in English and German.

On the big screen
A charge, the top suspects, then the guilty verdict
On the phones
Vote for a player, then predict who gets the most votes
Points for
Predicting who the room finds guilty
Great for
Groups who know each other

You're the judge

For everything that happens off the screen: a charades round, a dance-off, a question you ask out loud. The players buzz or play, you hand out the points.

Buzzer Only

Best with up to 8

Just the buzzers. You ask, they buzz, you decide.

No question on screen, only who buzzed first. Read questions from a card, play a song on the piano, hold up an object. Award +1000, +2000, a penalty or any amount you like.

On the big screen
Who buzzed first, with your buttons to award points
On the phones
A buzzer
Points for
Whatever you give or take
Great for
Questions you read out yourself, live or at the pub
No film yet: play the preview

Manual Scoring

Any number of players

Bring anything into the show and keep one scoreboard.

A searchable list of every player with quick +1000 and −1000 buttons, or type in any score. The scavenger hunt, the costume contest and the quiz all end up on the same leaderboard.

On the big screen
Every player and score, with + and − for you
On the phones
Nothing to do. It tells them to look up
Points for
Whatever you give or take, player by player
Great for
Scavenger hunts, costume contests and dance-offs

Between the rounds

Mini games that turn the phones into controllers, and everything else a show needs to breathe.

Blast Bay

An artillery battle on crumbling islands. Everyone aims on their phone, then all fire at once. Mind the wind.

Paint Wars

Steer a paint roller with four arrows and cover more of the floor than anyone else, power-ups included.

Neon Blasters

A space shooter on the big screen. The phone is a joystick, the ship fires on its own. Top score takes the points.

And for the show itself

Scores
The leaderboard, whenever you want the drama.
Slideshow
Your photos, between the rounds.
Slides / PDF
Present a PDF as part of the show.
Video
Upload a clip. It plays and moves on by itself.
YouTube
Embed any YouTube video.

Your show, your running order

Pick the rounds, drop in your own photos and videos, and run it on any screen. Your guests join with the phone they already have.

Free to start · No credit card · Nothing to install

This was an AMAZING tool! We used it for our WorldWide Sales Meeting and the QuizShow was a massive hit.
Colin

1,308,330 quiz participants in 212 countries